
Is a ten year lifecycle for gaming consoles a blessing or a curse? This is something I've been thinking about since Microsoft recently announced that due to Natal, there are no immediate plans to release another console in the near future. They claim Natal will basically stretch the life of the console out another 5 years.
There are of course positives to this new direction Microsoft are heading. The most obvious of which is that you won't have to shell out another $500-$1000 to get the latest gaming experience, then there is the fact that developers are getting more adept at developing for the hardware and consequentially games are improving from a technical standpoint. However, there are a few things I've been pondering as to why this may not be all sunshine and rainbows.
It has always been Sony's strategy to use a ten year lifecycle, they actually designed their console around this philosophy. Microsoft's recent adoption of this product lifecycle is a little bit iffy though. While I know that the Xbox 360 and the PS3 are basically the same in the quality of games that can be produced, it's the other proprietary features that the Xbox360 lacks that may hold it back from successfully achieving it's 10 year claim. Namely Blu-Ray.
Up until now Blu-Ray has been seen mostly as a gimmick (at least from my perspective), Sony supporters claim that they can use "uncompressed textures" to provide "higher visual fidelity". But really, who notices that? Fact is Xbox 360 games can look and sound just as good even with compressed video and audio. At the moment full games have been able to fit on the DVD-9 discs Microsoft use. However, Final Fantasy XIII is a perfect example of where games are going and while it may not be overly troublesome to change a disc once every 20 hours or so, it's more concerning when you consider that many more future games will require multiple discs.
I'm not looking to start a flame war, but realistically will DVD's be big enough to house full games for the next 6 years? When the Xbox 360 had it's initial 5 year lifecycle, DVD's were fine. You would have the occasional game that would require multiple discs but for the most part they could all happily survive on one. When you double that lifecycle things seem to get a little bit more strained. My big question that arises from this issue is, how will the gaming industry deal with this.
Now, the initial fear I have is that this will hold back the gaming industry as a whole. Due to developers inclination to go multi-platform with every title these days, will the progression of games be stunted due to the limitations of disc space. Can you imagine the next Grand Theft Auto game fitting on one DVD disc? How will you change discs, every time you enter a new city, that is kinda silly. The thing is, and as much as Microsoft supporters would hate to admit, you can fit more game onto blu-ray discs, that's more animations, more audio, more characters, more environments, more everything. Sony is pretty well future proofed moving forward.
So what is the plan for the next five years, with Natal coming on board you will hope for more immersive gaming experiences and maybe disc size won't be an issue at all. These games will likely be more casual offerings that don't require diverse environments and a huge cast of characters. But does this mean that the Xbox 360 is essentially a hardcore gamers console for five years, then a Wii for five years? Or will third party developers hold back the multi-platform games so the 360 and PS3 both offer the same experiences. Will this keep the PS3 back from it's potential to offer more? Will the 360 force you to install full games on the hard-drive so they can run off a single disc like the PC. This is all speculation and I'm sure Microsoft have some grand scheme to offer richer gaming experiences in the future but short term I'm a little concerned.
There was a whole other spiel I was going to go into about a ten year life cycle in general and how PC's will advance that much further because Consoles will essentially using 10 year old hardware by the end, but I don't want this to be too long so I'll leave it at that.
Bottom line is a 10 year lifecycle for consoles is probably something that will become the norm for the gaming industry. Sony is still losing money on every console sold which just illustrates the need to extend out the product life. While I don't have reservations about Sony's long term viability, Microsoft's claim of a 10 year cycle sounds a little bit harder to swallow. Only time will tell how this plays out I guess.
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