I really should have played this on day one, when GCA 2009 was open exclusively to the media, but there were too many engaging speakers I wanted to see. No matter, after waiting patiently by the New Era stand (the Asian distributors for Marvel Ultimate Alliance 2) I was able to get some hands-on time with the title.
NZGamer.com published an eyes-on after E3, but this is the first time we've actually been able to play it. It released elsewhere in the world on 15 September, just a few days ago, and its popularity here at GCA is obvious. Today is Student's Day, and the line to get some time at the single controller is large and in charge.
In the opening cutscene, Marvel heavy weights Wolverine, Spider Man, Captain America and Iron Man are breaking into a supervillain stronghold in "Latveria," punching out or cutting down hapless guards so they can bust up a security system and ensure they can assault Castle Doom unmolested.
You'll control these four characters from the first, as their quest to break down the growing evil empires of the world. Cast together, they get along for the purposes of the greater good, but there is still no love lost between some of the characters. Touches like this ensure a deeper story than your classic good smashes evil plot. Licensed games like this one are famous for being too shallow, but I think the MUA2 will give true fans what they're after.
That continues in terms of the game's art, which is pretty spectacular. MUA2 is an action-RPG, viewed top down so some parts of the landscape haven't had to be that detailed. That said, the levels are well designed, and where the visuals really shine are in the magic cutscenes and the effects of powered attacks.
You can switch between characters as you like, and each one has completely unique attacks. While pressing a LT and A or B together will give a different result character to character - Captain America throws his shield like a boomerang, while Iron Man shoots fireballs - the fact that the controls are identical for each makes the action very accessible. In a title like this, who wants things to be overly complex? The arcade feel of this game is part of what makes it good.
I must say a big part of the enjoyment for me was the fusion attacks. Characters can team up together for devastating effect against their enemies. For example, Iron Man can use Wolverine's claws to reflect fire based attacks, which peel out in an even radius. Your only job once you get it started is to keep it going by button bashing on A, to give it more power. Some of the others are going to be great fun to discover, especially when new characters are unlocked.
Of course you're not stuck with the above four. Gambit's in there, the Hulk, everyone's favourites are coming out to play. You can build your team as you like, and make sure they are boosted with a range of experience based add-ons. This will no doubt extend the life of the title a great deal.
I played until a little after the first boss - Electro. While the general minions in the game are fairly easy to break down, Electro took some real bashing. It was here I got to try pretty much everything the characters had in their arsenal. For a first boss, he was actually pretty tough, so it will be interesting to see just how difficult they get.
It's all looking very promising, and with the game already moving overseas, we should be able to give you a Kiwi review shortly.
NZGamer.com's coverage at GCA 2009 is brought to you courtesy of Leipziger Messe.
Marvel: Ultimate Alliance 2
Publisher: Activision
The Saboteur: Hands On Preview
Wed 23 Sep 10:00
Marvel Ultimate Alliance 2: Hands On Preview
Tue 22 Sep 10:00
Interview with Ian Livingstone
Tue 22 Sep 10:00
Interview with Jorg Zeissig
Sun 20 Sep 11:30
Darksiders: Wrath of War Preview
Sun 20 Sep 11:15

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