New Halo 2 Multiplayer Maps!


The floodgates have burst; Bungie and Microsoft have spilled the beans on new Halo 2 content. This latest news confirms the rumours started last week after a listing for a Halo 2 expansion pack appeared on Xbox.com's website in Korea.

Microsoft Game Studios has announced a June 28 release date for the highly anticipated Halo 2 Multiplayer Map Pack. The multiplayer expansion pack, which is the first of its kind for a console title, contains nine new multiplayer maps to push gamers' skills to their limits and will be available in both retail outlets and via Xbox Live. The retail package also features two new videos: an animated short from the single-player story in New Mombasa and a mini-documentary that includes interviews with the map designers, combat strategies, and fly-throughs of the new maps. The retail pack also allows gamers who prefer offline play via System Link and split-screen to upgrade their Halo 2 experience with new maps. The retail version of the Halo 2 Multiplayer Map Pack carries a suggested retail price of $19.99 (U.S.).

As a special bonus, Xbox Live subscribers will get an early chance to check out four maps from the Halo 2 Multiplayer Map Pack in late April. Two maps, Containment and Warlock, will be presented by Mountain Dew at no cost to Xbox Live subscribers. Two additional maps, Sanctuary and Turf, will be available for purchase via Xbox Live for $5.99 (U.S.). To complete the Map Pack collection, subscribers can download the five remaining maps on June 28 for $11.99 (U.S.).

Shortly before the release of the first map, Bungie will also provide an autoupdate over Xbox Live. The free automatic update will be a small file that fixes a number of glitches exploited by cheaters. This news will be particularly welcomed by Live players frustrated by the widespread use of the infamous 'Stand-by' cheat. The patch will also include improvements for split-screen play, and tweaked grenade and melee combat.

Here are the goods on four of the new maps:
Containment

A massive, mostly outdoor, and somewhat symmetrical environment set in the frozen tundra near Sentinel Wall, on Delta Halo. The icy terrain is a walled valley floor, scarred by a massive trench, running between two enormous Forerunner compounds. Each of these structures acts as a base, and each base is itself large enough to drive a vehicle around in.

The bases contain a heavily fortified flag capture point which presents a tough challenge for an unorganized offense. To even the odds, it's possible to open vehicle access to these bases by activating a switch - exposed to sniper fire in the center of the map. Above this switch is the teleport exit for each base.

The rapid access enabled using teleporters and vehicles means that while this is by far one of the largest Halo maps ever, it's also one with a large number of transit options, on foot or in vehicles.

Caves, ridges and tunnels provide stealthy entrance to enemy bases, while the jagged central trench is a great spot to take cover. Above, the exposed, icy fields are littered with the most explosive cores in the game. Default vehicles include Hogs, Scorpion tanks and Banshees. Containment was built from the ground up, with large scale objective games in mind, especially CTF. If you like Coagulation, and were a fan of Sidewinder, you'll love Containment!


Warlock

Set in the rain-soaked ruins of an ancient Forerunner structure, nobody knows if Warlock is a temple, a castle or even a dwelling. What we do know is that the architecture predates the Halo itself, and that it must have been moved here, brick by brick, with obvious reverence by the Forerunners themselves.

A small to medium sized map, Warlock is ideal for close-quarters fights, Slayer matches and thanks to its four way symmetry, multi-team Territories battles. Warlock's mix of obstacles and open areas makes it a perfect spot for more chaotic matches like Rockets. Sharp-eyed players may note its resemblance to the map Wizard, although it has been rebuilt from the ground up to take advantage of Halo 2's new graphics and gameplay features.

Warlock is filled with nooks, crannies and other hiding places, and while the ground is a warren of obstacles, it's possible to reach any other point in the map by taking the high road - a series of platforms and ramps that stretch across the map, with a temple-like center structure dominating the arena.

Teleporters dot the walls allowing you to evade pursuing enemies, or take instant shortcuts across the map.

Turf

The surrounding streets and evacuated buildings of Old Mombasa make it a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts hide mazelike interiors, and narrow walkways above street level make this shadowy part of town a sniper's haven.

Although it was designed primarily with Territories and CTF in mind, Turf's wildly varying situations - open streets, large buildings, narrow passageways - mean that it's surprisingly flexible. In spite of its size and complexity, the level even works well as a cat and mouse one-on-one map.

Although the tight alleys and streets are initially confusing, there are plenty of vital landmarks - a downed Covenant Scarab, a makeshift Human military base and a massive warehouse, complete with huge swinging doors. Players can knock down catwalks to control ledges above the streets, and a well-parked Warthog can lay down covering fire for the team quick enough to grab it.

Sanctuary

A walled grotto defines the centre point of this Forerunner habitat, from which aqueducts span out, like the hands of a clock. It perfectly obscures a clear line of sight between two more robust temple buildings primarily used as Flag capture bases.

The map was designed to be perfectly symmetrical and used for smaller, team based objective games, like CTF and Assault, but its size and layout also make it a perfect spot for Slayer matches and slightly more frenetic types like Territories and Oddball. The tunnels at the sides and the open areas in front of the bases make for frantic firefights and nerve-wracking chases.

Stop for a moment to admire the scenery and you'll see a complicated system of waterfalls, canals and pools. Splashing water and the chirp of birds help define the sound scheme of this otherwise peaceful environment.

Bungie.net will have more details on the five other maps: Terminal, Relic, Elongation, Gemini and Backwash, in the next few weeks.

If you have any more questions about the new maps and updates, visit Bungie.net for all the details.

The staff can't wait to get their grubby little hands on the new maps, keep it locked to NZGamer and we'll have the facts on all the Halo 2 content over the next few weeks.



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