
Lately there have been a lot of talks over the profitability of adult contents on Nintendo platforms. Firstly both EA and Ubisoft are keen on developing more adult contents to capitalise the huge instalment base of the Wii console (51 million units sold worldwide). EA is going to publish a “First Person Adventure Experience” (not quite a first person rail shooter but not a third person adventure either according to them) “Dead Space: Extraction” later this year. Ubisoft also has works in the pipeline that are specifically built for Wii, such as “Red Steel 2”, which adopt the Motion Plus accessory. However, at the same time, there were broad discussions over the sales of the GTA title “China Town Wars” being disappointing despite the huge instalment base on DS (105 million units sold worldwide). Also Nintendo’s decision not to publish “Project Zero 4” (Or Fatal Frame 4) in the west sparkled outrage among wester gamers condemning Nintendo’s hypocrisy over its “family friendly image” because they published it in Japan. But is it really an “image” issue or Nintendo just didn’t see any profitability from the title in the west?
To answer this question, maybe we should take a look at the sales figures for adult titles on the current and last generation Nintendo platforms. In the current and last generation consoles (Wii and GameCube), Capcom has been the biggest supplier of adult content. They published “Resident Evil: Remake”, “Resident Evil Zero” and “Resident Evil 4” on the Cube, with the first two as exclusive titles (still are at the time of writing) to the Nintendo platform. The sales figures for these titles were:
Resident Evil: Remake 1.42m
Resident Evil Zero 1.28m
Resident Evil 4 1.69m
Yes, “Resident Evil 4” sold 2.93m units on PS2 but then we have to understand that PS2 has a 100 million unit instalment base as compared the GameCube which was far lagging behind and even being outsold by the new comer Xbox. “Resident Evil 4” was eventually ported to Wii and it sold 1.58m units.
Another Wii specific game that Capcom released on the platform was “Resident Evil: The Umbrella Chronicles”, a rail shooter that completely deviates from the franchise’s genre. That game sold 1.28m, and there is a sequel “The Dark Side Chronicles” coming out later this year. In various company reports, Capcom hailed the profitability of its “Resident Evil” games on the Nintendo platforms that buoyed the sales figures of the company. So is it really that adult contents have no market on Nintendo’s platform? Surely, Capcom has misses too: “Resident Evil: Deadly Silence” on DS and “Dead Rising: Chop Till You Drop” on Wii both just sold a humble 0.21 m and 0.15m. However, the previous one is a port of the 1997 original PSOne game and the later is a complete washed down version from the successful Xbox 360 title. Strictly speaking they cannot be considered as original content.
Looking at other publishers – Ubisoft and Sega, who are providing the major load of adult content on Wii at the moment:
No More Heroes (developed by Grasshopper but published by Ubisoft) 0.44m
Red Steel (Ubisoft) 1.19m
Mad World (Sega) 0.23m
House of the Dead: Overkill (Sega) 0.31m
Except for “Red Steel”, the numbers for all other titles are extremely humble as compared to Capcom’s. The commonality among these 4 titles are that they were all pretty highly rated games that exhibit their own styles with a specific control scheme tailored to Wii. “Red Steel” also marked itself against the other three titles in a way that it was published alongside the launch of Wii, so there it rode the hype of the console when it launched. However, despite the sales figures, both Ubisoft and Sega claimed that they are very happy with the sales and said that they will continue to develop adult titles for the platform.
Then back to the controversial sales of “GTA: The China Town Wars”. People were saying that the sales figure (0.58m) was disappointing considering that it is a 10/10 AAA title on a platform with 100 million unit instalment base. However, what the market showed was that, the title is looking to be a longevity title on the platform as compared to being an instant sales title. Reports of retailers dumping the game into bargain bins shortly after the release and then found out the longevity of the title and decided to take them back after sales spiked showed that the title did require time to warm up in sales.
In the coming months, there are more adult contents coming out on Wii from major publishers – EA’s “Dead Space: Extraction”, Konami’s “Silent Hill: Shattered Memories”, Ubisoft’s “Red Steel 2”, Capcom’s “Resident Evil: The Dark Side Chronicles” etc. If there is no profitability, surely these developers will not be publishing more of the same contents on the console. One thing we needed to pay attention to is that these titles are all specific titles for Wii instead of a port with a tag on Wii control scheme. And also as some of the developers pointed out at various forums, ports will not work on Wii anymore as it is a complete different territory with complete different gaming expectations from its owners.
Of course sales figures of these adult titles are no match with all the other family friendly titles on the platform – just consider that “Wii Fit” (20.43m) sold nearly as many units as PS3 itself and “Mario Kart Wii” commanded a staggering sales figure of 16.32 worldwide. However simply dismissing the prospect of adult contents because of this is highly premature. We have to note that Nintendo’s never tread into the mature games territory or provide huge support to adult titles – compare the marketing campaigns of “Resident Evil 4” on the Cube and PS2 – so this market was never fully explored and materialised. The fact that Nintendo did publish “Project Zero 4” in Japan was a surprise to everyone. However the sales figure of just 0.08m units could be the main contributing factor that Nintendo refused to invest more money to market and publish the game in the west. At this point of time, all we can hope is that more adult titles on the Nintendo platforms sell well and eventually convince Nintendo that there is indeed a market for adult content on its platform and has a change of heart to publish “Project Zero 4” in the west. Otherwise, fans of the franchise will need to pray that some other publishers will be willing to pick up the title and release it instead.
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